Sarah and Graham turn their sights on the grandest rooms - the morning room and the drawing room. It's a challenging task restoring the elaborate plasterwork and features on a tight time schedule.
Sarah and Graham take time out from the restoration of the grand state rooms to focus on a playroom for the whole family as the battle with the local council reaches breaking point.
Sarah and Graham decide to tackle three bathrooms with three very different challenges. For inspiration, they visit the workshops of a manufacturer of period sanitary-ware reproductions.
Sarah and Graham continue their rollercoaster relationship with Rise Hall as they discover the extraordinary hidden history of one of the rooms